I built a retro game engine for Python as a side project. Eight years later, people are shipping gam
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Hi, I'm the creator of Pyxel. I started building it in 2018 because I wanted a small, self-contained way to make retro games in Python. The video shows a sample game, the built-in pixel-art and sound editors, and a snapshot of the project's reach. Since then, people have used it in game jams and released commercial games. You can make games on Windows, macOS, or Linux and share them in a web browser. Pyxel is free and MIT-licensed, including for commercial use. It has passed 17,000